Episode 1
Banjo and his team get to transform a much-loved family-run fish shop on the Isle of Mull. He has bold ambitions, but can he convince the owners to trust his daring designs?
Episode 2
Banjo and his team have been tasked with updating a crumbling bothy for the community on the Isle of Ulva. Can Banjo transform it into a cosy, welcoming retreat?
Episode 3
Banjo and his team travel to Skye to transform a dated café and bookshop. Will Banjo’s decision to spend almost the whole budget on a huge stained-glass window pay off?
Episode 4
Banjo makes over two spaces in stunning locations on the Isle of Mull - a castle turret room, and a bedroom at a lighthouse. But tricky logistics and bad weather hamper his plans.
Episode 5
The Isle of Mull Rugby Club hire Banjo to redesign their bar. But with little knowledge of the game, how will Banjo’s adventurous design go down with the club?
Episode 6
To launch a new spirit distilled on the cheese farm where he lives, Banjo is asked to design a rustic gin tasting bar, using salvaged materials found on the farm.